| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | 
							- using System;
 
- using Foundation;
 
- using UIKit;
 
- namespace NewSingleViewTemplate
 
- {
 
-     [Register("SceneDelegate")]
 
-     public class SceneDelegate : UIResponder, IUIWindowSceneDelegate
 
-     {
 
-         [Export("window")]
 
-         public UIWindow Window { get; set; }
 
-         [Export("scene:willConnectToSession:options:")]
 
-         public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
 
-         {
 
-             // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
 
-             // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
 
-             // This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
 
-         }
 
-         [Export("sceneDidDisconnect:")]
 
-         public void DidDisconnect(UIScene scene)
 
-         {
 
-             // Called as the scene is being released by the system.
 
-             // This occurs shortly after the scene enters the background, or when its session is discarded.
 
-             // Release any resources associated with this scene that can be re-created the next time the scene connects.
 
-             // The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
 
-         }
 
-         [Export("sceneDidBecomeActive:")]
 
-         public void DidBecomeActive(UIScene scene)
 
-         {
 
-             // Called when the scene has moved from an inactive state to an active state.
 
-             // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
 
-         }
 
-         [Export("sceneWillResignActive:")]
 
-         public void WillResignActive(UIScene scene)
 
-         {
 
-             // Called when the scene will move from an active state to an inactive state.
 
-             // This may occur due to temporary interruptions (ex. an incoming phone call).
 
-         }
 
-         [Export("sceneWillEnterForeground:")]
 
-         public void WillEnterForeground(UIScene scene)
 
-         {
 
-             // Called as the scene transitions from the background to the foreground.
 
-             // Use this method to undo the changes made on entering the background.
 
-         }
 
-         [Export("sceneDidEnterBackground:")]
 
-         public void DidEnterBackground(UIScene scene)
 
-         {
 
-             // Called as the scene transitions from the foreground to the background.
 
-             // Use this method to save data, release shared resources, and store enough scene-specific state information
 
-             // to restore the scene back to its current state.
 
-         }
 
-     }
 
- }
 
 
  |