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							- Any raw assets you want to be deployed with your application can be placed in
 
- this directory (and child directories) and given a Build Action of "AndroidAsset".
 
- These files will be deployed with your package and will be accessible using Android's
 
- AssetManager, like this:
 
- public class ReadAsset : Activity
 
- {
 
-     protected override void OnCreate (Bundle bundle)
 
-     {
 
-         base.OnCreate (bundle);
 
-         InputStream input = Assets.Open ("my_asset.txt");
 
-     }
 
- }
 
- Additionally, some Android functions will automatically load asset files:
 
- Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
 
 
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