RPCClientSocketTransport.cs 9.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Threading;
  6. using System.Threading.Tasks;
  7. using InABox.Clients;
  8. using InABox.Core;
  9. using WebSocket4Net;
  10. namespace InABox.Rpc
  11. {
  12. public class RpcClientSocketTransport : RpcClientTransport, IDisposable
  13. {
  14. private WebSocket? _socket;
  15. private Task? readTask;
  16. private ManualResetEventSlim openEvent = new ManualResetEventSlim();
  17. private string? _host;
  18. private bool _connected = false;
  19. private string[] _urls;
  20. public string? Host => _host;
  21. public RpcClientSocketTransport(string[] urls)
  22. {
  23. _urls = urls;
  24. }
  25. // Returns true if we are to continue the receive loop.
  26. /*private bool DoReceive()
  27. {
  28. if(_socket != null)
  29. {
  30. try
  31. {
  32. var buffer = new ArraySegment<byte>(new byte[1024]);
  33. using (var ms = new MemoryStream())
  34. {
  35. WebSocketReceiveResult result;
  36. do
  37. {
  38. var task = _socket.ReceiveAsync(buffer, _tokenSource.Token);
  39. task.Wait();
  40. result = task.Result;
  41. ms.Write(buffer.Array, buffer.Offset, result.Count);
  42. } while (!result.EndOfMessage);
  43. ms.Seek(0, SeekOrigin.Begin);
  44. if (result.MessageType == WebSocketMessageType.Close)
  45. {
  46. if (result.CloseStatus == WebSocketCloseStatus.NormalClosure)
  47. {
  48. Task.Run(() =>
  49. {
  50. DoClose(RpcTransportCloseEventType.Closed);
  51. });
  52. return false;
  53. }
  54. else
  55. {
  56. DoException(new Exception(result.CloseStatusDescription));
  57. Task.Run(() =>
  58. {
  59. DoClose(RpcTransportCloseEventType.Error);
  60. });
  61. return false;
  62. }
  63. }
  64. else
  65. {
  66. RpcMessage? rpcMessage = null;
  67. if (result.MessageType == WebSocketMessageType.Binary)
  68. {
  69. rpcMessage = Serialization.ReadBinary<RpcMessage>(ms, BinarySerializationSettings.Latest);
  70. }
  71. else if (result.MessageType == WebSocketMessageType.Text)
  72. {
  73. rpcMessage = Serialization.Deserialize<RpcMessage>(ms);
  74. }
  75. Accept(rpcMessage);
  76. }
  77. }
  78. }
  79. catch(Exception e)
  80. {
  81. DoException(e);
  82. if (!IsConnected())
  83. {
  84. Task.Run(() =>
  85. {
  86. DoClose(RpcTransportCloseEventType.Error);
  87. });
  88. }
  89. return false;
  90. }
  91. }
  92. return true;
  93. }*/
  94. private WebSocket? CreateSocket(string url, bool secure, CancellationToken ct)
  95. {
  96. //WebsocketClient client;
  97. //WebSocket socket = null;
  98. var address = $"{(secure ? "wss" : "ws")}://{url}";
  99. var client = new WebSocket(address);
  100. var openEvent = new ManualResetEventSlim();
  101. var open = false;
  102. void onOpen(object s, EventArgs e)
  103. {
  104. open = true;
  105. openEvent.Set();
  106. }
  107. void onClose(object s, EventArgs e)
  108. {
  109. openEvent.Set();
  110. }
  111. client.Opened += onOpen;
  112. client.Closed += onClose;
  113. client.Error += Client_Error;
  114. client.MessageReceived += Client_MessageReceived;
  115. client.DataReceived += Client_DataReceived;
  116. client.Open();
  117. openEvent.Wait(ct);
  118. if (!open)
  119. {
  120. return null;
  121. }
  122. client.Opened -= onOpen;
  123. client.Closed -= onClose;
  124. client.Opened += Client_Opened;
  125. client.Closed += Client_Closed;
  126. DoOpen();
  127. _host = url;
  128. // Time to wait before disconnect - the default meant that the client disconnected during debugging, since the ping would fail
  129. /*socket.WaitTime = TimeSpan.FromSeconds(20);
  130. socket.OnOpen -= Socket_OnOpen;
  131. socket.OnError -= Socket_OnError;
  132. socket.OnClose -= Socket_OnClose;
  133. socket.OnMessage -= Socket_OnMessage;
  134. socket.Connect();
  135. if (socket.ReadyState == WebSocketState.Open)
  136. {
  137. DoOpen();
  138. socket.OnOpen += Socket_OnOpen;
  139. socket.OnError += Socket_OnError;
  140. socket.OnClose += Socket_OnClose;
  141. socket.OnMessage += Socket_OnMessage;
  142. return socket;
  143. }*/
  144. return client;
  145. }
  146. private void Client_Closed(object sender, EventArgs e)
  147. {
  148. openEvent.Set();
  149. if (_connected)
  150. {
  151. _connected = false;
  152. DoClose(RpcTransportCloseEventType.Closed);
  153. }
  154. }
  155. private void Client_DataReceived(object sender, DataReceivedEventArgs e)
  156. {
  157. var rpcMessage = Serialization.ReadBinary<RpcMessage>(e.Data, BinarySerializationSettings.Latest);
  158. Accept(rpcMessage);
  159. }
  160. private void Client_MessageReceived(object sender, MessageReceivedEventArgs e)
  161. {
  162. var rpcMessage = Serialization.Deserialize<RpcMessage>(e.Message);
  163. Accept(rpcMessage);
  164. }
  165. private void Client_Error(object sender, SuperSocket.ClientEngine.ErrorEventArgs e)
  166. {
  167. DoException(e.Exception);
  168. }
  169. private void Client_Opened(object sender, EventArgs e)
  170. {
  171. _connected = true;
  172. DoOpen();
  173. openEvent.Set();
  174. }
  175. public override bool Connect(CancellationToken ct = default)
  176. {
  177. if (_socket != null)
  178. {
  179. openEvent.Reset();
  180. _socket.Open();
  181. openEvent.Wait(ct);
  182. return _connected;
  183. }
  184. else
  185. {
  186. var tasks = new List<Task<WebSocket?>>();
  187. foreach (var url in _urls)
  188. {
  189. tasks.Add(Task.Run(() => CreateSocket(url, true, ct)));
  190. tasks.Add(Task.Run(() => CreateSocket(url, false, ct)));
  191. }
  192. while (tasks.Count > 0)
  193. {
  194. var result = Task.WhenAny(tasks).Result;
  195. if (result.Result == null)
  196. tasks.Remove(result);
  197. else
  198. {
  199. _socket = result.Result;
  200. _connected = true;
  201. /*Task.Run(() =>
  202. {
  203. while (IsConnected())
  204. {
  205. if (!DoReceive())
  206. {
  207. break;
  208. }
  209. }
  210. });*/
  211. return _connected;
  212. }
  213. }
  214. return _connected;
  215. }
  216. }
  217. public override bool IsConnected() => _connected;//_socket?.State == WebSocketState.Open;
  218. public override bool IsSecure() => _socket?.Security.Certificates.Count > 0;
  219. public override String? ServerName() => _host;
  220. public override void Disconnect()
  221. {
  222. _socket?.Close();
  223. //_socket?.CloseAsync(WebSocketCloseStatus.NormalClosure, "", _tokenSource.Token).Wait();
  224. }
  225. public override void Send(RpcMessage message)
  226. {
  227. var buffer = message.WriteBinary(BinarySerializationSettings.Latest);
  228. _socket?.Send(buffer, 0, buffer.Length);// ?.SendAsync(buffer, WebSocketMessageType.Binary, true, _tokenSource.Token)?.Wait();
  229. }
  230. protected override RpcClientTransport Clone() => new RpcClientSocketTransport(_urls);
  231. public void Dispose()
  232. {
  233. _socket?.Close();
  234. _socket?.Dispose();
  235. /*if (IsConnected())
  236. Disconnect();
  237. _tokenSource.Cancel();
  238. _socket?.Dispose();*/
  239. }
  240. }
  241. }