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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using System.Windows.Input;
 
- namespace InABox.Mobile
 
- {
 
-     /// <summary>
 
-     /// A command whose sole purpose is to relay its functionality 
 
-     /// to other objects by invoking delegates. 
 
-     /// The default return value for the CanExecute method is 'true'.
 
-     /// <see cref="RaiseCanExecuteChanged"/> needs to be called whenever
 
-     /// <see cref="CanExecute"/> is expected to return a different value.
 
-     /// </summary>
 
-     public class DropDownMenuCommand : ICommand
 
-     {
 
-         private readonly Action _execute;
 
-         private readonly Func<bool> _canExecute;
 
-         /// <summary>
 
-         /// Raised when RaiseCanExecuteChanged is called.
 
-         /// </summary>
 
-         public event EventHandler CanExecuteChanged;
 
-         /// <summary>
 
-         /// Creates a new command that can always execute.
 
-         /// </summary>
 
-         /// <param name="execute">The execution logic.</param>
 
-         public DropDownMenuCommand(Action execute)
 
-             : this(execute, null)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Creates a new command.
 
-         /// </summary>
 
-         /// <param name="execute">The execution logic.</param>
 
-         /// <param name="canExecute">The execution status logic.</param>
 
-         public DropDownMenuCommand(Action execute, Func<bool> canExecute)
 
-         {
 
-             if (execute == null)
 
-                 throw new ArgumentNullException("execute");
 
-             _execute = execute;
 
-             _canExecute = canExecute;
 
-         }
 
-         /// <summary>
 
-         /// Determines whether this <see cref="RelayCommand"/> can execute in its current state.
 
-         /// </summary>
 
-         /// <param name="parameter">
 
-         /// Data used by the command. If the command does not require data to be passed, this object can be set to null.
 
-         /// </param>
 
-         /// <returns>true if this command can be executed; otherwise, false.</returns>
 
-         public bool CanExecute(object parameter)
 
-         {
 
-             return _canExecute == null ? true : _canExecute();
 
-         }
 
-         /// <summary>
 
-         /// Executes the <see cref="RelayCommand"/> on the current command target.
 
-         /// </summary>
 
-         /// <param name="parameter">
 
-         /// Data used by the command. If the command does not require data to be passed, this object can be set to null.
 
-         /// </param>
 
-         public void Execute(object parameter)
 
-         {
 
-             _execute();
 
-         }
 
-         /// <summary>
 
-         /// Method used to raise the <see cref="CanExecuteChanged"/> event
 
-         /// to indicate that the return value of the <see cref="CanExecute"/>
 
-         /// method has changed.
 
-         /// </summary>
 
-         public void RaiseCanExecuteChanged()
 
-         {
 
-             var handler = CanExecuteChanged;
 
-             if (handler != null)
 
-             {
 
-                 handler(this, EventArgs.Empty);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |