Grid.cs 5.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using System.Drawing;
  5. using FastReport.Utils;
  6. namespace FastReport.Design.PageDesigners.Page
  7. {
  8. internal class Grid : GridBase
  9. {
  10. private PageUnits gridUnits;
  11. private bool dotted;
  12. private float snapSizeMillimeters;
  13. private float snapSizeCentimeters;
  14. private float snapSizeInches;
  15. private float snapSizeHundrethsOfInch;
  16. private float snapSize;
  17. private Bitmap gridBmp;
  18. public PageUnits GridUnits
  19. {
  20. get { return gridUnits; }
  21. set
  22. {
  23. gridUnits = value;
  24. UpdateGridSize();
  25. }
  26. }
  27. public bool Dotted
  28. {
  29. get { return dotted; }
  30. set { dotted = value; }
  31. }
  32. public override float SnapSize
  33. {
  34. get { return snapSize; }
  35. set
  36. {
  37. switch (GridUnits)
  38. {
  39. case PageUnits.Millimeters:
  40. SnapSizeMillimeters = value;
  41. break;
  42. case PageUnits.Centimeters:
  43. SnapSizeCentimeters = value;
  44. break;
  45. case PageUnits.Inches:
  46. SnapSizeInches = value;
  47. break;
  48. case PageUnits.HundrethsOfInch:
  49. SnapSizeHundrethsOfInch = value;
  50. break;
  51. }
  52. }
  53. }
  54. public float SnapSizeMillimeters
  55. {
  56. get { return snapSizeMillimeters; }
  57. set
  58. {
  59. snapSizeMillimeters = value;
  60. UpdateGridSize();
  61. }
  62. }
  63. public float SnapSizeCentimeters
  64. {
  65. get { return snapSizeCentimeters; }
  66. set
  67. {
  68. snapSizeCentimeters = value;
  69. UpdateGridSize();
  70. }
  71. }
  72. public float SnapSizeInches
  73. {
  74. get { return snapSizeInches; }
  75. set
  76. {
  77. snapSizeInches = value;
  78. UpdateGridSize();
  79. }
  80. }
  81. public float SnapSizeHundrethsOfInch
  82. {
  83. get { return snapSizeHundrethsOfInch; }
  84. set
  85. {
  86. snapSizeHundrethsOfInch = value;
  87. UpdateGridSize();
  88. }
  89. }
  90. private void UpdateGridSize()
  91. {
  92. switch (gridUnits)
  93. {
  94. case PageUnits.Millimeters:
  95. snapSize = snapSizeMillimeters * Units.Millimeters;
  96. break;
  97. case PageUnits.Centimeters:
  98. snapSize = snapSizeCentimeters * Units.Centimeters;
  99. break;
  100. case PageUnits.Inches:
  101. snapSize = snapSizeInches * Units.Inches;
  102. break;
  103. case PageUnits.HundrethsOfInch:
  104. snapSize = snapSizeHundrethsOfInch * Units.HundrethsOfInch;
  105. break;
  106. }
  107. ResetGridBmp();
  108. }
  109. private void ResetGridBmp()
  110. {
  111. gridBmp = new Bitmap(1, 1);
  112. }
  113. private void DrawLinesGrid(Graphics g, RectangleF visibleArea, float scale)
  114. {
  115. Pen linePen;
  116. Pen pen5 = new Pen(Color.FromArgb(255, 0xF8, 0xF8, 0xF8));
  117. Pen pen10 = new Pen(Color.FromArgb(255, 0xE8, 0xE8, 0xE8));
  118. float dx = GridUnits == PageUnits.Millimeters || GridUnits == PageUnits.Centimeters ?
  119. Units.Millimeters * scale : Units.TenthsOfInch * scale;
  120. float i = visibleArea.Left;
  121. int i1 = 0;
  122. while (i < visibleArea.Right)
  123. {
  124. if (i1 % 10 == 0)
  125. linePen = pen10;
  126. else if (i1 % 5 == 0)
  127. linePen = pen5;
  128. else
  129. linePen = null;
  130. if (linePen != null)
  131. g.DrawLine(linePen, i, visibleArea.Top, i, visibleArea.Bottom);
  132. i += dx;
  133. i1++;
  134. }
  135. i = visibleArea.Top;
  136. i1 = 0;
  137. while (i < visibleArea.Bottom)
  138. {
  139. if (i1 % 10 == 0)
  140. linePen = pen10;
  141. else if (i1 % 5 == 0)
  142. linePen = pen5;
  143. else
  144. linePen = null;
  145. if (linePen != null)
  146. g.DrawLine(linePen, visibleArea.Left, i, visibleArea.Right, i);
  147. i += dx;
  148. i1++;
  149. }
  150. pen5.Dispose();
  151. pen10.Dispose();
  152. }
  153. private void DrawDotGrid(Graphics g, RectangleF visibleArea, float scale)
  154. {
  155. float dx = snapSize * scale;
  156. float dy = dx;
  157. if (visibleArea.Width > 0 && visibleArea.Height > 0 && dx > 2 && dy > 2)
  158. {
  159. float i = 0;
  160. if (gridBmp.Width != (int)visibleArea.Width)
  161. {
  162. gridBmp = new Bitmap((int)visibleArea.Width, 1);
  163. // draw points on one line
  164. i = 0;
  165. while (i < (int)visibleArea.Width - 1)
  166. {
  167. gridBmp.SetPixel((int)Math.Round(i), 0, Color.Silver);
  168. i += dx;
  169. }
  170. }
  171. // draw lines
  172. i = visibleArea.Top;
  173. while (i < visibleArea.Bottom - 1)
  174. {
  175. g.DrawImage(gridBmp, (int)Math.Round(visibleArea.Left), (int)Math.Round(i));
  176. i += dy;
  177. }
  178. }
  179. }
  180. public void Draw(Graphics g, RectangleF visibleArea, float scale)
  181. {
  182. if (dotted)
  183. DrawDotGrid(g, visibleArea, scale);
  184. else
  185. DrawLinesGrid(g, visibleArea, scale);
  186. }
  187. public Grid()
  188. {
  189. gridUnits = PageUnits.Centimeters;
  190. dotted = true;
  191. snapSizeMillimeters = 2.5f;
  192. snapSizeCentimeters = 0.25f;
  193. snapSizeInches = 0.1f;
  194. snapSizeHundrethsOfInch = 10f;
  195. UpdateGridSize();
  196. }
  197. }
  198. }