// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.ComponentModel;
namespace System.Windows.Forms
{
public partial class ListBox
{
// Should be "ObjectCollection", except we already have one of those.
public class SelectedObjectCollection : IList
{
// This is the bitmask used within ItemArray to identify selected objects.
internal static int SelectedObjectMask = ItemArray.CreateMask();
private readonly ListBox _owner;
private bool stateDirty;
private int lastVersion;
private int count;
public SelectedObjectCollection(ListBox owner)
{
_owner = owner ?? throw new ArgumentNullException(nameof(owner));
stateDirty = true;
lastVersion = -1;
}
///
/// Number of current selected items.
///
public int Count
{
get
{
// If the handle hasn't been created, we must do this the hard way.
// Getting the count when using a mask is expensive, so cache it.
//
if (lastVersion != InnerArray.Version)
{
lastVersion = InnerArray.Version;
count = InnerArray.GetCount(SelectedObjectMask);
}
return count;
}
}
object ICollection.SyncRoot
{
get
{
return this;
}
}
bool ICollection.IsSynchronized
{
get
{
return false;
}
}
bool IList.IsFixedSize
{
get
{
return true;
}
}
///
/// Called by the list box to dirty the selected item state.
///
internal void Dirty()
{
stateDirty = true;
}
///
/// This is the item array that stores our data. We share this backing store
/// with the main object collection.
///
private ItemArray InnerArray
{
get
{
EnsureUpToDate();
return ((ObjectCollection)_owner.Items).InnerArray;
}
}
///
/// This is the function that Ensures that the selections are uptodate with
/// current listbox handle selections.
///
internal void EnsureUpToDate()
{
if (stateDirty)
{
stateDirty = false;
}
}
public bool IsReadOnly
{
get
{
return true;
}
}
public bool Contains(object selectedObject)
{
return IndexOf(selectedObject) != -1;
}
public int IndexOf(object selectedObject)
{
return InnerArray.IndexOf(selectedObject, SelectedObjectMask);
}
int IList.Add(object value)
{
throw new NotSupportedException();
}
void IList.Clear()
{
throw new NotSupportedException();
}
void IList.Insert(int index, object value)
{
throw new NotSupportedException();
}
void IList.Remove(object value)
{
throw new NotSupportedException();
}
void IList.RemoveAt(int index)
{
throw new NotSupportedException();
}
// A new internal method used in SelectedIndex getter...
// For a Multi select ListBox there can be two items with the same name ...
// and hence a object comparison is required...
// This method returns the "object" at the passed index rather than the "item" ...
// this "object" is then compared in the IndexOf( ) method of the itemsCollection.
//
internal object GetObjectAt(int index)
{
return InnerArray.GetEntryObject(index, SelectedObjectCollection.SelectedObjectMask);
}
///
/// Retrieves the specified selected item.
///
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public object this[int index]
{
get
{
return InnerArray.GetItem(index, SelectedObjectMask);
}
set
{
throw new NotSupportedException();
}
}
public void CopyTo(Array destination, int index)
{
int cnt = InnerArray.GetCount(SelectedObjectMask);
for (int i = 0; i < cnt; i++)
{
destination.SetValue(InnerArray.GetItem(i, SelectedObjectMask), i + index);
}
}
public IEnumerator GetEnumerator()
{
return InnerArray.GetEnumerator(SelectedObjectMask);
}
///
/// This method returns if the actual item index is selected. The index is the index to the MAIN
/// collection, not this one.
///
internal bool GetSelected(int index)
{
return InnerArray.GetState(index, SelectedObjectMask);
}
///
/// Same thing for GetSelected.
///
internal void SetSelected(int index, bool value)
{
InnerArray.SetState(index, SelectedObjectMask, value);
}
public void Clear()
{
if (_owner != null)
{
_owner.ClearSelected();
}
}
public void Add(object value)
{
if (_owner != null)
{
ObjectCollection items = _owner.Items;
if (items != null && value != null)
{
int index = items.IndexOf(value);
if (index != -1 && !GetSelected(index))
{
_owner.SelectedIndex = index;
}
}
}
}
public void Remove(object value)
{
if (_owner != null)
{
ObjectCollection items = _owner.Items;
if (items != null & value != null)
{
int index = items.IndexOf(value);
if (index != -1 && GetSelected(index))
{
_owner.SetSelected(index, false);
}
}
}
}
}
}
}